Web 3D, stylised town glTF. This map
renders in your own browser (Three.js / WebGL) — it is NOT Unreal
photoreal and NOT GPU-streamed video. The town buildings are the
UE-authored glTF (Kenney CC0 models, UE 5.5 export, 65 nodes /
11 meshes, glTF SHA-256 db52057a…f85d12) — no longer placeholder
boxes for buildings. Live agents are still state-driven figures
(the glTF avatars are static examples, not live agents). Live state is
polling (/state every 2 seconds) in this stage; WebSocket
fanout is a next step, not claimed here.
Town glTF: loading…
Info panel — tap / click a plot, building, or agent
Nothing selected. Drag to orbit, right-drag (or two-finger drag)
to pan, scroll / pinch to zoom. Zoom is limited so you cannot clip
inside a building. At town-wide zoom you see simple shapes and labels
(LOD: far); zoom in for fuller buildings and agents (LOD: near).